Oh, and Blood is, as far as I can tell, just a straight upgrade. Sparking will help here with your Pyromage. If instead you want to just go dual weapon and sparking, that’s an option. do with their skills beyond just summoning and a couple of buffs here and there. In fact, that's probably the most damage any singe character does while still being safe. 1 Conjure incarnate is a summoning skill in Divinity: Original Sin 2. Combined with the Incarnate, and the Summoner's own stuff, that's not nothing. Summoning Tweaks is a quality-of-life mod that makes player (non-enemy) summons permanent. Still, at level 11, and summoning 13ish the Wood Totems (non elemental) do roughly 50+ damage every time they attack. If you're level 19, you may have hit a point where it doesn't matter where the next few go. It doesn’t really offer many skill points for cross spec so if you do go summoner, know that you need to be committed to the summoning as your main focus here. Divinity Original Sin 2 Builds: Undeath Incarnate (Tank/Summoner). You might get more straight damage out of a different caster type, but you're right, you'd lose the meat shield side. Originally posted by wds_ncs:How far along are you? Summon damage falls off so after a certain point, you might be better off speccing her to do more magic damage (and thus have higher INT requirements). I havent really done much testing with Blood Infusion, which would buff his atack further. He also has isnane ammounts of armor, and never goes down, so if anyting, he's a meat sheild. Lower than the actual party members, but not so low that he's useless. Incarnate's doing about 1100 damage with his normal attacks (after infusion buffs), which seems decent enough. How far along are you? Summon damage falls off so after a certain point, you might be better off speccing her to do more magic damage (and thus have higher INT requirements).Īnyway, it's worth putting enough CON on that type of character to carry a good shield if she doesn't already. I was thinking strength for better suvivability, maybe. I made mine a Summoner/Support Hydro, neither of which is stat dependant, and then maxed her Wits so we always go first.Īnd now I have absolutely no clue what else to dump points into. Forest Goblin Summoner camped near the magic lamp, Reaper's Coast A set of unique gloves, grants a powerful buff to nearby allies and increase their AP. Originally posted by Vicious:I think it depends on what you want them to do. A new ring will drop by a wolf named White Foot, who lives in Hollow Marshes, Unlock a new talent (increase summon limit).
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